Kami Anak Malaysia

Bersama Berganding Bahu Kearah Membina Generasi Gemilang.

Merialisasikan Impian Untuk Semua

Bekerjasama Tanpa Diskriminasi

Adik-Adik kami Bimbing dan Sahabat Kami Pimpin

Mengamalkan Perkongsian dan Amalan Terbaik

10 Program Utama Untuk Semua

Program Yang Akan Mengubah Sikap dan Menambah Ilmu

Konsep Penglibatan Peserta dan Pembelajaran Aktif

Yang Berat Sama Di Pikul dan Ringin Sama Di Jinjing

Monday, March 29, 2010

Book-DIY Computer Repair

Special for JTK (Juruteknik Komputer) Group 2007 and Group 2008.INTAN Bukit Kiara.

How to go about upgrading the different components of your computer, from the power supply to the motherboard and beyond. You can completely update that old, tired computer with a substantial savings.

For those who like this book you can buy from the local store, i.e: KLCC, MPH Bookstore and etc.

As for references you can download it here

Book-The Computer Active Ultimate Guide To Easy Home Networking

Special for JTK (Juruteknik Komputer) Group 2007 and Group 2008.INTAN Bukit Kiara.
101 Pages | PDF | English | 38.5 MB

Networking can open up a whole new world of possibilities for you and your computer, but is often seen as being complicated.The Computeractive Ultimate Guide to Easy Home Networking will show you how easy it is to set up your own home network.

Discover how you can share your internet connection wirelessly, swap files, print from any PC in your home, stream music, movies and photos, browse the web from your mobile phone, connect games consoles and much more, all in Computeractive’s easy-to-understand Plain English style.

For those who like this book you can buy from the local store, i.e: KLCC, MPH Bookstore and etc.
As for references you can download it here

Book-Computer Networking-A Top Down Approach Featuring the Internet

Special for JTK (Juruteknik Komputer) Group 2007 and Group 2008.INTAN Bukit Kiara.

Author: James F. Kurose and Keith W. Ross
Hardcover: 712 pages
Publisher: Addison Wesley Publishing Company (July 10, 2000)
Language: English
ISBN-10: 0201477114
ISBN-13: 978-0201477115

The most up-to-date introduction to the field of computer networking, this book's top-down approach starts at the application layer and works down the protocol stack. It also uses the Internet as the main example of networks. This all creates a book relevant to those interested in networking today. By starting at the application-layer and working down the protocol stack, this book provides a relevant introduction of important concepts. Based on the rationale that once a reader understands the applications of networks they can understand the network services needed to support these applications, this book takes a "top-down" approach that exposes readers first to a concrete application and then draws into some of the deeper issues surrounding networking. This book focuses on the Internet as opposed to addressing it as one of many computer network technologies, further motivating the study of the material. This book is designed for programmers who need to learn the fundamentals of computer networking. It also has extensive material making it of great interest to networking professionals. --This text refers to an out of print or unavailable edition of this title.

For those who like this book you can buy from the local store, i.e: KLCC, MPH Bookstore and etc.

As for references you can download it here

Book-Digital Art Photography for Dummies

This book will help you
- Get fabulous, well-exposed photos, no matter what your shooting conditions may be
- Tweak, edit, and enhance your images to create something a lot better than what you started with, or maybe something entirely new
- Produce gallery-worthy art prints that people are willing to pay for
- Find out if it’s time to upgrade your computer to handle graphics work

You’ll find out how to
- Select the right digital equipment
- Shoot in color, black-and-white, and at night
- Choose subject matter that fits your style
- Understand and use your camera’s settings to get the best shots
- Photograph landscapes, people, action, and just about anything else
- Create special effects in Photoshop
- Improve the quality of your photos or turn them into true works of art
- Mat and frame your work for maximum effect

For those who like this book you can buy from the local store, i.e: KLCC, MPH Bookstore and etc. As for references you can download it here

Saturday, March 27, 2010

KM Workshop at INTAN 22to25 March 2010-Participant List

Abu Hurairah Bin Abd Manaf
Pegawai Teknologi Maklumat,
Bahagian Teknologi Maklumat
Universiti Islam Antarabangsa Malaysia

Abu Sallehein Bin Nordin
Ketua Program Pembelajaran Elektronik & Multimedia
Pusat Latihan Pengajar & Kemahiran Lanjutan (Ciast),
Jab. Pembangunan Kemahiran

Ahzarisham Bin Ahmad @ Sail
Pengarah It, Bahagian Teknologi Maklumat
Kraftangan Malaysia

Aidawaty Binti Othman
Penolong Pegawai Teknologi Maklumat
Bhgn Pengurusan Sumber Manusia
Jabatan Ketua Menteri Melaka

Azim Bin Aziz
Pegawai Latihan Vokasional
Bahagian Teknologi Pengeluaran
Pusat Latihan Teknologi Tinggi (Adtec),
Jabatan Tenaga Manusia

Emelia Mardiana Binti Samsi
Penolong Pengurus SMPKE

Eteze Binti Lawe
Ketua Penolong Pengarah
Seksyen Teknologi Maklumat
Jabatan Peguam Negara

Faizah Bt Kasmani
Pegawai Teknologi Maklumat
Jabatan Perangkaan Malaysia

Hanisah Binti Abdul Malek
Pegawai Teknologi Maklumat
Kem. Sumber Manusia

Haris B. Ahmed Siam
Pegawai Teknologi Maklumat
Majlis Perbandaran Sepang

Hoh Poh Chen
Pegawai Teknologi Maklumat
Jabatan Kerajaan Tempatan KPKT

Jennifer Ank Francis
Penolong Pengarah Kompetensi
Jabatan Perhutanan Semenanjung Malaysia

Juraimi Binti Ghazali
Pegawai Teknologi Maklumat
Unit Penyelarasan Pelaksanaan JPM

Khairul Ashraf Bin Basul Hak
Pegawai Teknologi Maklumat
Bahagian Akaun
Kementerian Penerangan Komunikasi Dan Kebudayaan

Marina Binti Mahayudin
Pengarah, Bahagian Teknologi Maklumat
Lembaga Pembangunan Penduduk Keluarga Negara (LPPKN)

Mohd Rashidy Bin Mahzan @ Mohd Zin
Pegawai Teknologi Maklumat
Kem. Pelajaran Malaysia

Nor Lizam Binti Ismail
Ketua Penolong Pengarah
Bahagian Hal Ehwal Undang-Undang
Jabatan Perdana Menteri

Norhasrin Bin Katuk
Penolong Pengarah Kanan (W44)
Seksyen Pembangunan Perakaunan
Jabatan Akauntan Negara Malaysia

Rafizi Bin Razali
Pegawai Teknologi Maklumat
Bahagian Teknologi Maklumat
Suruhanjaya Pilihan Raya

Rospawarna Bt Rabbu
Penolong Pengarah
Bahagian Teknologi Maklumat
Pej Tanah Dan Galian, Selangor

Salina Binti Ibrahim
Timbalan Pengarah
Sistem Aplikasi & Pengurusan Pengetahuan BTM UKM

Sudin Bin Abdul Rahman
Ketua Penolong Pengarah
Unit Pembangunan Dan Penyelenggaraan Sistem
Agensi Penguatkuasa Maritim Malaysia

Suzilawati Bt. Ismail
Pengurus Teknologi Maklumat UKM

Ummi Kalsum Binti Mohamad
Penolong Pengarah E41
Bahagian Latihan Perangkaan
Jabatan Perangkaan Malaysia

Dr. Ummu Salmah Binti Mohamad Hussin
Pensyarah
Kolej Islam Darul Ridzuan

Wong Yen Tingh Pegawai Tadbir
Bahagian Pengurusan Sumber Manusia
Jabatan Ketua Menteri Melaka

Zaiminora Binti Baharuddin
Pegawai Teknologi Maklumat
Bahagian Pengurusan Maklumat
Kementerian Pelajaran Malaysia

Zubaidah Binti Harun
Penguasa Kastam
Cawangan Import Eksport Kastam Diraja Malaysia

Zulkurnain Bin Ayub
Pengarah
Institut Pentadbiran Dan Pengurusan Pengangkutan Laut
Pulau Indah

Friday, March 26, 2010

Brainstorming

The Brainstorming (Brainstorm) method is a semi-structured creative group activity, used most often in ad-hoc business meetings to come up with new ideas for innovation or improvement. Members of the group are encouraged to put forward ideas about a problem and how it may be solved, in order to generate as many ideas as possible, even if they are not always usable alternatives. The idea behind it is that a group of people can achieve a higher (synergy) level of creativity than the sum of the participants separately.

Three major rules for a successful brainstorm session are:
1. participants should be encouraged to come up with a much ideas as possible, however wild they are (there are no bad ideas),
2. no judgment should be passed on any idea until the end of the session (whether negative or positive), and
3. participants should be encouraged to build on each others ideas, creating unlikely combinations and taking each one in unexpected directions.

Some additional tips for a successful brainstorm session are:

- use an experienced (external?) facilitator
- identify a precise topic to be discussed
- no more than 8-10 people in one session, if there are more participants split up the brainstorm and report back to each other afterwards
- make somebody write everything down
- evaluate the ideas in 2 steps: A. define the criteria B. score the results on the criteria
- at the end of the brainstorming session, discuss the steps needed to implement the ideas. If this is complicated, do another brainstorming session on how to implement the ideas.

Although brainstorms are used frequently worldwide for over 70 years, the effectiveness of them for generating new ideas is debatable. Brainstorms are most effective to generate a lot of ideas in a short timeframe. Group processes are also effective for evaluating existing ideas. However (bright) individuals are said to be better at creating original and higher-quality ideas.

From Facebook to Twitter and Everything In Between

Authors of the Book: Todd Kelsey

Description
What the heck is Facebook? Twitter? Blogging? This book answers these questions and explains how to use a variety of social networking sites to keep in touch, stay in business, and have fun.

This book covers the main social networking “spaces,” and introduces some of the ways people are enjoying them within a family or business context. It includes information on posting pictures, using add-ons, and working with Facebook and LinkedIn groups. It also covers the phenomenon of Twitter, including how it has grown and the road ahead.

This book also covers how you can use the various networks together, such as sending a Twitter message that updates your Facebook status, or exporting your LinkedIn contact list and using it to invite people to Facebook. It also includes discussion of how to use social networks for both personal and business use, and how to keep them separate.

- How to use Facebook, Twitter, and other social networking sites for family, friends, and business
- How to make your sites talk to each other
- How to make the most of social networking and stay out of trouble

What you’ll learn

- Learn why people have been flocking to these social media sites.
- Discover how these sites can help you communicate with friends and family.
- Put that digital camera to use with Facebook and Flickr photo albums and Twitpics.
- Learn how you can use these sites to promote your business.
- Learn how to keep your business and personal life separate online.
- Learn how you can do all this while staying safe online.

Who is this book for?

Social Networking Spaces is for anyone wondering how social networking works, and how to use it to stay in touch, make friends and business contacts, and build an online presence.
More Info

For those who like this book you can buy from the local store, i.e: KLCC, MPH Bookstore and etc.

As for references you can download it here

Thursday, March 25, 2010

AAR

Wednesday, March 24, 2010

Scavenger Hunt

Communities of Practice Roadmap

The Journey to Knowledge Management Organization

Tuesday, March 23, 2010

Chat or Talk Shows

Brief Description:
The chat show encourages participants to share experiences in an informal, fun environment. Because it requires minimal preparation of participants, the chat show can be initiated in a workshop where participants don't yet know each other or the organisers. The chat show's open circle layout encourages greater participation than a fishbowl and, due to its informal nature, and is less intimidating than a panel discussion.

History:
The chat show as a knowledge sharing methodology was developed collaboratively by Allison Hewlitt (Bellanet), Geoff Barnard and Catherine Fisher (IDS) and used during the "Knowledge Sharing for Development: Africa Regional Program" workshop organised by GDN in February 2005.

When to use:
- An alternative to a keynote or formal podium presentation.
- A chance to weave ideas between participants and dig down for key issues.
- A way to draw out stories from people without them having to do a lot of preparation.

How to use:
- Chat show host (the livelier, the better!).
- 3-4 guests.
- General audience. Audience can be any size, but smaller sized audiences encourage participation.

Layout:

Chairs to seat audience and guests are laid out in a semi-circle, double semi-circle if necessary. A chair for the host is placed at the front with guest chairs alongside.

Process:

  • Allow for 60-90 minutes.
  • Host, sitting on a chair at the front, welcomes the audience and introduces the theme of show.
  • Host provides an introduction that sustains the chat show metaphor (e.g., "My first guest will be well known to you, he was formerly...") and, soliciting applause from the audience, invites the first guest to come forward.
  • Host asks the guest three questions, probing for interesting details
  • Host invites the next guest and repeats the process. The questions may be identical for all three guests or tailored to each one.
  • Host invites questions from audience.
  • Host directs several controversial questions to all three guests and encourages debate among them.
  • Host does not take notes during the chat show itself, but waits until the end of the chat show to offer a summary reflection.
  • If possible, the chat show is recorded (audio/vidoe) to share with others.
--
regards & salam

-----------------------

Megat Zainurul Anuar bin Megat Johari
Dreamsoft (M) Sdn Bhd
No 8 & 10, Persiaran 65C
Perkeliling Business Centre
Jalan Pahang Barat, 53000
Kuala Lumpur, Malaysia
Tel: 03-42804467 Fax:03:42802467
url:http://www.thedreamsoft.com
email:megat@thedreamsoft.com
http://megatportfolio.blogspot.com

After Action Review (AAR)

Brief Description:
An After Action Review (AAR) is a simple process used by a team to capture the lessons learned from past successes and failures, with the goal of improving future performance. It is an opportunity for a team to reflect on a project, activity, event or task so that they can do better the next time. It can also be employed in the course of a project to learn while doing. AARs should be carried out with an open spirit and no intent to blame.

AAR is a form of group reflection; participants review what was intended, what actually happened, why it happened and what was learned. One member of the group facilitates, capturing results on a flip chart or in a document.

AARs can be short, frequent group process checks, or more extended, in-depth explorations. They can be conducted in person, on the telephone or even online, either asynchronously (meaning you don't have to be online at the same time with email or web forums) or synchronously (meaning you are online or on the phone at the same time, using tools like chat or instant messaging – IM).

When to use:
- During and after a project to reveal what has been learned, reassess direction, and review both successes and challenges.
- During and after an event monitor and evaluate.

How to Use:
  1. Hold the AAR immediately. AAR's are carried out immediately whilst all of the participants are still available, and their memories are fresh. Learning can then be applied right away, even on the next day.
  2. Create the right climate. The ideal climate for an AAR to be successful is one of openness and commitment to learning. Everyone should participate in an atmosphere free from the concept of seniority or rank. AARs are learning events rather than critiques. They certainly should not be treated as personal performance evaluation.
  3. Appoint a facilitator. The facilitator of an AAR is not there to 'have' answers, but to help the team to 'learn' answers. People must be drawn out, both for their own learning and the group's learning.
  4. Ask 'what was supposed to happen?' The facilitator should start by dividing the event into discrete activities, each of which had (or should have had) an identifiable objective and plan of action. The discussion begins with the first activity: 'What was supposed to happen?'
  5. Ask 'what actually happened?' This means the team must understand and agree facts about what happened. Remember, though, that the aim is to identify a problem not a culprit.
  6. Now compare the plan with reality. The real learning begins as the team of teams compares the plan to what actually happened in reality and determines 'Why were there differences?' and 'What did we learn?' Identify and discuss successes and shortfalls. Put in place action plans to sustain the successes and to improve upon the shortfalls.
  7. Record the key points. Recording the key elements of an AAR clarifies what happened and compares it to what was supposed to happen. It facilitates sharing of learning experiences within the team and provides the basis for a broader learning programme in the organisation.


--
regards & salam

-----------------------

Megat Zainurul Anuar bin Megat Johari
Dreamsoft (M) Sdn Bhd
No 8 & 10, Persiaran 65C
Perkeliling Business Centre
Jalan Pahang Barat, 53000
Kuala Lumpur, Malaysia
Tel: 03-42804467 Fax:03:42802467
url:http://www.thedreamsoft.com
email:megat@thedreamsoft.com
http://megatportfolio.blogspot.com

Monday, March 22, 2010

Scavenger Hunt 50 Questions

Optimize This Pictures

Below are the two(2) Links of the Pictures to be optimized.
Picture 1: Here
Picture 2: Here

KM Method: Scavenger Hunt

A scavenger hunt is one of the Knowledge Management methods that focus on capturing and disseminate knowledge in teams. By methods we mean processes used with groups and individuals. Often these are facilitated processes.

A scavenger hunt is a game in which individuals or teams seek to gather a number of specific items — usually without purchasing them — or perform tasks or take photographs as specified by a list. The goal is usually to be the first to complete the list, although players can also be challenged to complete the tasks on the list in the most creative manner.

Some scavenger hunts are held online and offline, where players have to find particular information on the web or in the nearest location. Scavenger hunts can easially be played either outdoors(around town, parks, back yards, ect, are great places to have a scavenger hunt) or indoors(malls, house, shoppes ect. are great places).

Dollaboration Outcomes
• An increased appreciation of the importance of capturing project knowledge in different forms
• A sense of the variety of media that can be used for capturing what people know
• An increased ability to capture and disseminate what people know

The Hunt Example:
Find who are the person in the pictures and what are their roles and responsibilities in INTAN Bukit Kiara (http:www.intanbk.intan.my), Bonus marks for the group who can get the person signature.

Person 1: Click Here
Person 2: Click Here

Knowledge Management 4 Days Workshop

Date : 22-25 March 2010 (From 9.00am – 5.00pm)
Venue : INTAN Bukit Kiara, Malaysia


OBJECTIVE
This workshop is intended as a starting point to draw attention to the key areas in which knowledge sharing and Communities of Practice can support knowledge management programmes.

COURSE DELIVERABLES
At the end of the workshop the participant will learn on how to:
•practice knowledge management and knowledge sharing in their organization
•use five(5) knowledge management tools and technique
•use at least (5) new social media tools
•set-up Communities of Practice
•inculcate sharing culture in the Communities of Practice

COURSE METHODOLOGY
•Minimum 80% activities and group work. i.e: Case Study, Hands-on project simulation, presentation and best practices.

TRAINER / COACH
Megat Zainurul Anuar bin Megat Johari
megat@thedreamsoft.com

Akmal Zaman bin Abu
akmal@thedreamsoft.com

Document URL:http://www.scribd.com/doc/28747113
Knowledge Management Workshop Objectives

What are Communities of Practice?

Communities of practice are group of people who share a passion for something that they know how to do and who interact regularly to learn how to do it better.

What elements to develop?
Domain: the definition of the area of shared inquiry and of the key issues
Community: the relationships among members and the sense of belonging
People: Roles and Responsibilities of the Members. i.e: user, holder, external expert, owner.

Other related elements:

Practice: the body of knowledge, methods, stories, cases, tools, documents and etc.

What are the 'Critical Success Factor for CoP?
- domain that energize a core group
- skillful and reputable coordinator
- involvement of experts
- address details of practice
- right rhythm and mix of activities

what focus on communities of practice?
1.members with short-term value
- help with challenges
- access to expertise
- confidence
- fun with collegues
- meaningful work

2.members with logn-term value
- personal development
- reputation
- professional identity
- network
- marketability

3. organization with short-term value
- problem solving
- time saving
- knowledge sharing
- synergies across units
- reuse of resources

4. organization with long-term value
- strategic capabilities
- keeping abreast
- innovation
- retention of talents
- new strategies

Saturday, March 20, 2010

Think and Grow Rich 2

Berfikir dan Menjana Pendapatan

Think and Grow Rich 1

Simple Step on How to Podcast

1.Record by Mobile Phone / Microphone
2.Upload MP3 Files to Your Computer
3.Upload MP3 Files From Your Computer to Free Hosting
4.Copy the Embede Code to your blog
ex:in PodBean.com
- Copy and Paste: Show HTML Code using MP3 audio palyer in white / black [for user to play]
- Copy and Paste :show HTML Code for download [for user to download]
5.Publish Your Podcast HTML Entry
6.Play it Online

Semalam Ku Bermimpi

Podcasting

Podcasts are audio blogs that people create as an alternate form of online expression. Think of them as pirate radio on the web, free from the restrictions of time and geography. Some are professionally produced, like talk shows and music broadcasts, while others are less formal daily diaries and running commentary between friends.